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HoloLens Beginner???s Guide

You're reading from   HoloLens Beginner???s Guide Join the AR revolution with HoloLens

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464729
Length 376 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jason M. Odom Jason M. Odom
Author Profile Icon Jason M. Odom
Jason M. Odom
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Toc

Table of Contents (18) Chapters Close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
Welcome to the New World FREE CHAPTER HoloWorld I am in Control User-Friendly Interface Now That Is How It Should Sound Not So Blank Spaces The Tools of the Trade Share What You Have Got Putting It All Together Fixing Problems

Our main Prefab


In this chapter, we will make some major changes to our skee Prefab. Some of them are simply organizational, while others are there to fill out the elements that we need to make this a complete game.

If you followed the tutorials up to this point, after Chapter 8Share What You Have Got, you should have something that looks like the following screenshot:

As seen in the screenshot, the Skee_Ball object in the skee hierarchy is the largest and most difficult. It holds nearly all the mesh data for the SkeeBall machine. Fortunately, we don't really need to deal with that, so we can just pass that mess by. Then, we have our three point-lights sitting next in the list. After that, we have our scoreboard, 3DTextprefab, very lazily named, and our Start and Options button.

The organization system

While our current setup is simple enough to look at and gives a general idea of how each piece functions, it lacks a certain level of polish in terms of organization to keep the tutorial easy...

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