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HoloLens Beginner???s Guide

You're reading from   HoloLens Beginner???s Guide Join the AR revolution with HoloLens

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464729
Length 376 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jason M. Odom Jason M. Odom
Author Profile Icon Jason M. Odom
Jason M. Odom
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Toc

Table of Contents (18) Chapters Close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
Welcome to the New World FREE CHAPTER HoloWorld I am in Control User-Friendly Interface Now That Is How It Should Sound Not So Blank Spaces The Tools of the Trade Share What You Have Got Putting It All Together Fixing Problems

Summary


Wow, congratulations on making it through this chapter! It was a long and tough road, but you persevered. While the main focus of this chapter was HoloLens input and Gaze, Gesture, and Voice, or GGV, we needed to learn a few other things first so that we could see the input happen.

We discussed Prefabs and object templates, which allow us to instantiate and save memory in the process. An important, but not terribly tough concept--parentage--was then covered, because Prefabs are often just a collection of various children.

We took a look at how to use a simple keyframe animation to move an object around. We also learned how to write a basic script so that we can airtap our object to make it animate.

Next, we covered Materials, Textures, and Shaders, and the look of our objects. We learned how to use Voice and keywords to animate/change these materials through script as well.

Finally, we built and compiled this code and ran it on our HoloLens. We used all the various forms of control we...

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