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Hands-On Robotics with JavaScript

You're reading from   Hands-On Robotics with JavaScript Build robotic projects using Johnny-Five and control hardware with JavaScript and Raspberry Pi

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781789342055
Length 214 pages
Edition 1st Edition
Languages
Concepts
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Author (1):
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Kassandra Perch Kassandra Perch
Author Profile Icon Kassandra Perch
Kassandra Perch
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Toc

Table of Contents (19) Chapters Close

Title Page
Dedication
Packt Upsell
Contributors
Preface
1. Setting Up Your Development Environment FREE CHAPTER 2. Creating Your First Johnny-Five Project 3. Building Interactive Projects with RGB LED 4. Bringing in Input with Buttons 5. Using a Light Sensor to Create a Night-Light 6. Using Motors to Move Your Project 7. Using Servos for Measured Movement 8. The Animation Library 9. Getting the Information You Need 10. Using MQTT to Talk to Things on the Internet 11. Building a NodeBots Swarm 1. Assessments 2. Other Books You May Enjoy Index

Animating movement


The animation library makes many things possible with servos that are otherwise anywhere from difficult to downright implausible. Before we explore the how of the animation library, however, we should more thoroughly explain the why.

 

Why we need the animation library

Think about the movement of your leg as you take a step. You don't normally have to, but when you do, there's a lot going on in your joints! Your hip extends your leg out, and your knee extends your leg without usually locking it. And your back leg is doing things too; your hip is allowing the leg to move back, and your ankle is flexing. This is a massive oversimplification, but it's still really complicated!

Now imagine each of your joints as a servo, and you have to program taking a step. You cannot control the timing of each movement, because each servo will get to where you tell it to go as fast as you can. You also can't tell when a joint is done moving, so you have to hard-code timings and hope it holds...

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