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Hands-On Concurrency with Rust

You're reading from   Hands-On Concurrency with Rust Confidently build memory-safe, parallel, and efficient software in Rust

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788399975
Length 462 pages
Edition 1st Edition
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Author (1):
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Brian L. Troutwine Brian L. Troutwine
Author Profile Icon Brian L. Troutwine
Brian L. Troutwine
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Table of Contents (18) Chapters Close

Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
1. Preliminaries – Machine Architecture and Getting Started with Rust FREE CHAPTER 2. Sequential Rust Performance and Testing 3. The Rust Memory Model – Ownership, References and Manipulation 4. Sync and Send – the Foundation of Rust Concurrency 5. Locks – Mutex, Condvar, Barriers and RWLock 6. Atomics – the Primitives of Synchronization 7. Atomics – Safely Reclaiming Memory 8. High-Level Parallelism – Threadpools, Parallel Iterators and Processes 9. FFI and Embedding – Combining Rust and Other Languages 10. Futurism – Near-Term Rust 1. Other Books You May Enjoy Index

Further reading


The notes for the chapter are a bit unusual for the book. Rather than call out papers the reader could look to for further research these notes are, overwhelmingly, suggestions of codebases to read. Data parallel iterators are amazing but take a little getting used to.

Nothing helps more than reading existing projects. Me, I figure every thousand lines of source code takes an hour to understand well. Makes for a peaceful afternoon:

  • rayon, available at https://github.com/rayon-rs/rayon. We discussed this crate quite a bit in the chapter but only skimmed the surface of it. I highly, highly recommend that the motivated reader go through ParallelIterator and work to understand the operators exposed there.
  • xsv, available at https://github.com/BurntSushi/xsv. Andrew Gallant is responsible for some of the fastest text-focused Rust code right now and xsv is no exception. This crate implements a toolkit for very fast, parallel CSV querying and manipulation. The threadpool crate discussed...
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