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Hands-On Concurrency with Rust

You're reading from   Hands-On Concurrency with Rust Confidently build memory-safe, parallel, and efficient software in Rust

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788399975
Length 462 pages
Edition 1st Edition
Languages
Concepts
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Author (1):
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Brian L. Troutwine Brian L. Troutwine
Author Profile Icon Brian L. Troutwine
Brian L. Troutwine
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Toc

Table of Contents (18) Chapters Close

Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
1. Preliminaries – Machine Architecture and Getting Started with Rust FREE CHAPTER 2. Sequential Rust Performance and Testing 3. The Rust Memory Model – Ownership, References and Manipulation 4. Sync and Send – the Foundation of Rust Concurrency 5. Locks – Mutex, Condvar, Barriers and RWLock 6. Atomics – the Primitives of Synchronization 7. Atomics – Safely Reclaiming Memory 8. High-Level Parallelism – Threadpools, Parallel Iterators and Processes 9. FFI and Embedding – Combining Rust and Other Languages 10. Futurism – Near-Term Rust 1. Other Books You May Enjoy Index

More mutexes, condvars, and friends in action


Admittedly, the examples in the preceding sections got a little convoluted. There's a reason to that madness, I promise, but before we move on I'd like to show you some working examples from the charming The Little Book of Semaphores. This book, in case you skipped previous bibliographic notes, is a collection of concurrency puzzles suitable for self-learning, on account of the puzzles being amusing and coming with good hints. As the title implies, the book does make use of the semaphore primitive, which Rust does not have. Though, as mentioned in the previous chapter, we will build a semaphore in the next chapter.

The rocket preparation problem

This puzzle does not actually appear in The Little Book of Semaphores but it is based on one of the puzzles there - the cigarette smoker's problem from section 4.5. Personally, I think cigarettes are gross so we're going to reword things a touch. The idea is the same.

We have four threads in total. One thread...

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