Levels
Levels, in gaming, are a section or a part of a game. Since many games are quite large, they are broken down into different levels. A level of interest is loaded into the game for the player to play, and then when they are done with that, another level may be loaded in (while the current one will be loaded out) so that the player can proceed. To complete a game, a player usually needs to complete a set of specific tasks to move on to the next level, eventually completing the game.
A Game Mode can be directly applied to the level. The level, upon loading, will use the assigned Game Mode class to handle all logic and gameplay for that particular level and override the game mode of the project for this level. This can be applied using the World Settings
tab after opening a level.
A Level Blueprint is a blueprint that runs with the level, but cannot be accessed outside the scope of the level. Game Mode can be accessed in any blueprint (including the level blueprint) by...