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Game Development Patterns and Best Practices

You're reading from   Game Development Patterns and Best Practices Better games, less hassle

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781787127838
Length 394 pages
Edition 1st Edition
Languages
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
 Casanova Casanova
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Casanova
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Table of Contents (19) Chapters Close

Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. Introduction to Design Patterns FREE CHAPTER 2. One Instance to Rule Them All - Singletons 3. Creating Flexibility with the Component Object Model 4. Artificial Intelligence Using the State Pattern 5. Decoupling Code via the Factory Method Pattern 6. Creating Objects with the Prototype Pattern 7. Improving Performance with Object Pools 8. Controlling the UI via the Command Pattern 9. Decoupling Gameplay via the Observer Pattern 10. Sharing Objects with the Flyweight Pattern 11. Understanding Graphics and Animation 12. Best Practices

Summary


In this chapter, we have demystified a lot of programming concepts in a quick refresher. We also started learning about our first design pattern, the Singleton, which is intended to allow us to always have access to a class's functions and variables due to the fact that there will only ever be one of these objects.

We discussed some of the typical downfalls of using the Singleton pattern, such as the possibility that objects could have multiple copies of them in the future, even if this is unlikely.

We learned about three different kinds of method for creating Singletons, starting off with the Singleton, then extending it and templating parts of it to create the curiously reoccurring template pattern, and then we saw a final all-static version of getting the same effect with minimal hassle.

Each of these methods has their own pros and cons, and we hope that you use them effectively, where they are relevant. Now that we've touched on the design pattern everyone is familiar with, we can...

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