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Game Development Patterns and Best Practices

You're reading from   Game Development Patterns and Best Practices Better games, less hassle

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781787127838
Length 394 pages
Edition 1st Edition
Languages
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
 Casanova Casanova
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Casanova
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Table of Contents (19) Chapters Close

Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. Introduction to Design Patterns FREE CHAPTER 2. One Instance to Rule Them All - Singletons 3. Creating Flexibility with the Component Object Model 4. Artificial Intelligence Using the State Pattern 5. Decoupling Code via the Factory Method Pattern 6. Creating Objects with the Prototype Pattern 7. Improving Performance with Object Pools 8. Controlling the UI via the Command Pattern 9. Decoupling Gameplay via the Observer Pattern 10. Sharing Objects with the Flyweight Pattern 11. Understanding Graphics and Animation 12. Best Practices

Introduction to monitor refresh rates


These days, flat screen Liquid Crystal Display (LCD) monitors are very common. However, to understand refresh rates and double buffering, we need to understand how older monitors display an image. Along the way, we will learn about common graphics terms, such as pixels and screen resolution:

Figure 11.1 - Simplified cathode ray tube diagram

Cathode Ray Tube (CRT) monitors contain screens with millions of tiny red, green, and blue phosphor dots. These dots glow for a short time when struck by an electron beam that travels across the screen to create an image. The cathode is a heated filament inside a vacuum sealed glass tube. The ray is a stream of electrons generated by an electron gun, which is directed by magnetic deflection plates. By adjusting the magnetic field of the plates, the electron beam can be moved around and adjusted to strike every part of the screen.

The screen is coated with phosphor, an organic material that glows for a short time when...

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