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Cocos2d-x cookbook

You're reading from   Cocos2d-x cookbook Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781783284757
Length 254 pages
Edition 1st Edition
Languages
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Author (1):
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Akihiro Matsuura Akihiro Matsuura
Author Profile Icon Akihiro Matsuura
Akihiro Matsuura
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Toc

Table of Contents (18) Chapters Close

Cocos2d-x Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Cocos2d-x FREE CHAPTER 2. Creating Sprites 3. Working with Labels 4. Building Scenes and Layers 5. Creating GUIs 6. Playing Sounds 7. Working with Resource Files 8. Working with Hardware 9. Controlling Physics 10. Improving Games with Extra Features 11. Taking Advantages Index

Using 3D modals


Cocos2d-x version 3 supports an exciting new function called 3D modals. We can use and display 3D modals in Cocos2d-x. In this recipe, you will learn how to use 3D modals.

Getting ready

You have to add the 3D object data into your project and clean your project. The resource files present in the COCOS_ROOT/test/cpp-tests/Resources/Sprite3DTest folder are—body.png and girl.c3b

How to do it...

Let's try to display a 3D model and move it.

auto size = Director::getInstance()->getWinSize();

// create 3D modal
auto sprite3d = Sprite3D::create("res/girl.c3b");
sprite3d->setPosition(Vec2(size.width/2, 100));
this->addChild(sprite3d);

// action 3D modal
auto animation3d = Animation3D::create("res/girl.c3b");
auto animate3d = Animate3D::create(animation3d);
auto repeat = RepeatForever::create(animate3d);
sprite3d->runAction(repeat);

How it works...

You can create the 3D sprite from a 3D model in the same way as we made a 2D sprite and displayed it. The Placement method and...

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