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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
 Brito Brito
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Brito
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Table of Contents (16) Chapters Close

Blender 3D Incredible Machines
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Starting the truck model


Let's start by creating the basic shape of our vehicle. We'll make this an off-road racing truck, so let's just block out the basic shapes. We'll start with the rough dimensions of the body:

Then, I'll just run a couple of loop cuts around the cab and add a slight curve to the front of the truck:

Next, I'll bevel the edges very lightly. If we were going for maximum polygon savings, we probably wouldn't bevel them at all. However, beveling doesn't add too much geometry here, and it makes the vehicle look a lot nicer.

Next, I'll add an edge split modifier to the mesh. We'll use a split angle of 47 degrees or so. I wanted to make sure all the 45 degree angles were smooth, so I just added a couple of extra degrees in case there was a weird corner in the mesh somewhere.

It's important to note that the Edge Split modifier is only temporary. Since the model is going to be exported, the smooth and flat shading will be determined by whatever game engine you end up using...

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