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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
 Brito Brito
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Brito
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Table of Contents (16) Chapters Close

Blender 3D Incredible Machines
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Preparing the scene


Before we render our robot, we'll need to set up the scene. First, we'll add a camera:

We'll position the camera for the render we'd like to create. If you're doing NPR renders, sometimes it helps to adjust your focal length down quite a bit:

This can help simulate the exaggerated proportions you might find in a comic book or other NPR products.

Next, we'll add a basic light to the scene. Unlike Cycles, Blender Internal only supports mesh lighting in a limited fashion. It's much better to use the lamps that are provided.

You can adjust the Energy of your light in the Lamp panel:

You can also choose either No Shadow or Ray Shadow. This is different than Cycles, but pretty self-explanatory. You are just choosing whether or not you want your lamp to cast shadows.

Note

The term Ray Shadow is generally only used with Blender Internal. That's because you have the option (with other types of lamps) to choose something called Buffer Shadow. A Buffer Shadow is a non-raytraced...

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