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Beginning C++ Game Programming
Beginning C++ Game Programming

Beginning C++ Game Programming: Learn C++ from scratch by building fun games , Third Edition

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Profile Icon John Horton
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$12.99 per month
eBook May 2024 658 pages 3rd Edition
eBook
$39.99
Hardcover
$49.99
Subscription
Free Trial
Renews at $12.99p/m
Arrow left icon
Profile Icon John Horton
Arrow right icon
$12.99 per month
eBook May 2024 658 pages 3rd Edition
eBook
$39.99
Hardcover
$49.99
Subscription
Free Trial
Renews at $12.99p/m
eBook
$39.99
Hardcover
$49.99
Subscription
Free Trial
Renews at $12.99p/m

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Key benefits

  • Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022
  • Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game
  • Discover tips to expand your finished games by thinking critically, technically, and creatively

Description

Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.

Who is this book for?

This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful

What you will learn

  • Set up your game project in VS 2022 and explore C++ libraries such as SFML
  • Build games in C++ from the ground up, including graphics, physics, and input handling
  • Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound
  • Implement automatically spawning objects and AI to create rich and engaging experiences
  • Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds
  • Scale and reuse your game code with modern game programming design patterns

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : May 31, 2024
Length: 658 pages
Edition : 3rd
Language : English
ISBN-13 : 9781835088258
Languages :
Concepts :

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Product feature icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Product feature icon Thousands of reference materials covering every tech concept you need to stay up to date.
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Product Details

Publication date : May 31, 2024
Length: 658 pages
Edition : 3rd
Language : English
ISBN-13 : 9781835088258
Languages :
Concepts :

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