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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (16) Chapters Close

3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Unreal, My Friend, I'd Like You to Meet Blender FREE CHAPTER 2. Starting Our First Project 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Basic texturing techniques


As I mentioned earlier, textures are what make a game object pop in your level. They can be used to add all kinds of different elements we would not take the time to model, as well as color, wear and tear, and lighting information. There are many ways to texture our game object. Basic objects that would like to take advantage of a material in Unreal can apply one in the level. Blender has painting tools available within the program through its texture paint mode. Lastly, there are options available using other programs to create your textures. Our UV map can be exported to a program like Adobe Photoshop or GIMP, where we can paint the textures using the color tools or use photos to create a realistic result. I also want to talk about a new type of tool that has been available for a couple of years now. Substance Painter is an application that allows you to paint textures directly on to your 3D object, much like Blender's texture painting mode, but it has options...

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