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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (16) Chapters Close

3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Unreal, My Friend, I'd Like You to Meet Blender FREE CHAPTER 2. Starting Our First Project 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Setting up and using our new 3D asset


Now that we have our FBX file, we need to import the file into the Content Browser in Unreal. Epic Games has made this a relatively painless process. After we import the file into the game engine, it still needs two more things. A collision mesh will have to be added to make sure that the player and other game object collide correctly with our new crate. Second, we will have to add a material to our object to give it visual appeal.

Start by navigating in the Content Browser to the folder you would like to store your crate in and clicking the Import button:

Find your FBX file in the file browser.

  1. Navigate to the folder where you saved your FBX file and click Open:

    Unreal's FBX Import Options menu

  2. This opens the FBX Import Options. Turn off the Auto Generate Collision option. Though this can save us time in the future, we will create this manually after we have successfully imported the file.

  3. Also turn off the Import Materials and Import Textures options. These...

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