Exporting a project for Android
Now that we have all of the setup done, we can open up Unity with our project and export it for Android devices:
- First of all, if you haven't done so already, you'll need to have selected to add
Android Build Supportas an option when you are installing Unity. If you did not install it when doing the initial installation, you may reinstall Unity again with those selections checked for the platforms that you're trying to build to. - At this point, we will dive into Unity and then move into our
Build Settingsmenu once again by going toFile|Build Settings.
- Click on the
Androidoption from thePlatformlist and then click on theSwitch Platformbutton to make the change. Note that this will make Unity reimport all of the assets in our game, so this may be time-consuming as you build larger projects. - Now, in order to be able to build our project, we must set the bundle identifier for our game, which is a string that identifies the app. It's written like a website...