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Hands-On Network Programming with C

You're reading from   Hands-On Network Programming with C Learn socket programming in C and write secure and optimized network code

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789349863
Length 478 pages
Edition 1st Edition
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Author (1):
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Lewis Van Winkle Lewis Van Winkle
Author Profile Icon Lewis Van Winkle
Lewis Van Winkle
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Table of Contents (26) Chapters Close

Title Page
Copyright and Credits
Dedication
About Packt Contributors Preface 1. Introducing Networks and Protocols FREE CHAPTER 2. Getting to Grips with Socket APIs 3. An In-Depth Overview of TCP Connections 4. Establishing UDP Connections 5. Hostname Resolution and DNS 6. Building a Simple Web Client 7. Building a Simple Web Server 8. Making Your Program Send Email 9. Loading Secure Web Pages with HTTPS and OpenSSL 10. Implementing a Secure Web Server 11. Establishing SSH Connections with libssh 12. Network Monitoring and Security 13. Socket Programming Tips and Pitfalls 14. Web Programming for the Internet of Things 1. Answers to Questions 2. Setting Up Your C Compiler on Windows 3. Setting Up Your C Compiler on Linux 4. Setting Up Your C Compiler on macOS 5. Example Programs 6. Other Book You May Enjoy

TCP/IP layer model

The TCP/IP protocol suite is the most common network communication model in use today. The TCP/IP reference model differs a bit from the OSI model, as it has only four layers instead of seven.

The following diagram illustrates how the four layers of the TCP/IP model line up to the seven layers of the OSI model:

Notably, the TCP/IP model doesn't match up exactly with the layers in the OSI model. That's OK. In both models, the same functions are performed; they are just divided differently.

The TCP/IP reference model was developed after the TCP/IP protocol was already in common use. It differs from the OSI model by subscribing a less rigid, although still hierarchical, model. For this reason, the OSI model is sometimes better for understanding and reasoning about networking concerns, but the TCP/IP model reflects a more realistic view of how networking is commonly implemented today.

The four layers of the TCP/IP model are as follows:

  • Network Access layer (1): On this layer, physical connections and data framing happen. Sending an Ethernet or Wi-Fi packet are examples of layer 1 concerns.
  • Internet layer (2): This layer deals with the concerns of addressing packets and routing them over multiple interconnection networks. It's at this layer that an IP address is defined.
  • Host-to-Host layer (3): The host-to-host layer provides two protocols, TCP and UDP, which we will discuss in the next few chapters. These protocols address concerns such as data order, data segmentation, network congestion, and error correction.
  • Process/Application layer (4): The process/application layer is where protocols such as HTTP, SMTP, and FTP are implemented. Most of the programs that feature in this book could be considered to take place on this layer while consuming functionality provided by our operating system's implementation of the lower layers.

Regardless of your chosen abstraction model, real-world protocols do work at many levels. Lower levels are responsible for handling data for the higher levels. These lower-level data structures must, therefore, encapsulate data from the higher levels. Let's look at encapsulating data now.

You have been reading a chapter from
Hands-On Network Programming with C
Published in: May 2019
Publisher: Packt
ISBN-13: 9781789349863
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