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Hands-On Data Structures and Algorithms with Rust

You're reading from   Hands-On Data Structures and Algorithms with Rust Learn programming techniques to build effective, maintainable, and readable code in Rust 2018

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788995528
Length 316 pages
Edition 1st Edition
Languages
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Author (1):
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Claus Matzinger Claus Matzinger
Author Profile Icon Claus Matzinger
Claus Matzinger
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Table of Contents (15) Chapters Close

Preface 1. Hello Rust! FREE CHAPTER 2. Cargo and Crates 3. Storing Efficiently 4. Lists, Lists, and More Lists 5. Robust Trees 6. Exploring Maps and Sets 7. Collections in Rust 8. Algorithm Evaluation 9. Ordering Things 10. Finding Stuff 11. Random and Combinatorial 12. Algorithms of the Standard Library 13. Assessments 14. Other Books You May Enjoy

Everyday things

Whenever something needs sorting, there are a lot of ways to achieve that, but the baseline is O(n²). It's the same way most people order their socks: pick one and find the match, then repeat (called selection sort). How else would one compare all elements to find their order? Better approaches, such as heap sort, merge sort, and so on, all exhibit O(n log(n)) behavior in the worst case, which is the best possible (consistent) performance for sorting algorithms. Additionally, since the best case for any sorting algorithm is O(n)—making sure everything was already in order—the average case matters the most. We will get into strategies about that later in this book.

Search (or lookup) is another topic that we will get into in Chapter 10, Finding Stuff, but the associated runtime complexities are great examples. Searching on any unsorted data structure will be O(n) most of the time, while sorted collections can utilize binary search (a tree's...

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