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Xamarin.Forms Projects

You're reading from   Xamarin.Forms Projects Build multiplatform mobile apps and a game from scratch using C# and Visual Studio 2019

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781839210051
Length 504 pages
Edition 2nd Edition
Languages
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Authors (2):
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 Hindrikes Hindrikes
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Hindrikes
 Karlsson Karlsson
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Karlsson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Xamarin 2. Building Our First Xamarin.Forms App FREE CHAPTER 3. Building a News App Using Xamarin.Forms Shell 4. A Matchmaking App with a Rich UX Using Animations 5. Building a Photo Gallery App Using CollectionView and CarouselView 6. Building a Location Tracking App Using GPS and Maps 7. Building a Weather App for Multiple Form Factors 8. Setting Up a Backend for a Chat App Using Azure Services 9. Building a Real-Time Chat Application 10. Creating an Augmented Reality Game 11. Hot Dog or Not Hot Dog Using Machine Learning 12. Other Books You May Enjoy

Handling pan gestures

A core feature of this app is the pan gesture. A pan gesture is when a user presses on the control and moves it around the screen. We will also add a random rotation to the Swiper control to make it look like there are photos in a stack when we add multiple images.

We start by adding some fields to the SwiperControl class, as follows:

  1. Open the SwiperControl.xaml.cs file.
  2. Add the following fields in the code to the class:
private readonly double _initialRotation;
private static readonly Random _random = new Random();

The first field, _initialRotation, stores the initial rotation of the image. We will set this in the constructor. The second field is a static field containing a Random object. As you might remember, it's better to create one static random object to make sure multiple random objects don't get created with the same seed. The seed is based on time, so if we create objects too close in time to each other, they get the same random sequence...

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