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Xamarin.Forms Projects

You're reading from   Xamarin.Forms Projects Build multiplatform mobile apps and a game from scratch using C# and Visual Studio 2019

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781839210051
Length 504 pages
Edition 2nd Edition
Languages
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Authors (2):
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 Hindrikes Hindrikes
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Hindrikes
 Karlsson Karlsson
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Karlsson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Xamarin 2. Building Our First Xamarin.Forms App FREE CHAPTER 3. Building a News App Using Xamarin.Forms Shell 4. A Matchmaking App with a Rich UX Using Animations 5. Building a Photo Gallery App Using CollectionView and CarouselView 6. Building a Location Tracking App Using GPS and Maps 7. Building a Weather App for Multiple Form Factors 8. Setting Up a Backend for a Chat App Using Azure Services 9. Building a Real-Time Chat Application 10. Creating an Augmented Reality Game 11. Hot Dog or Not Hot Dog Using Machine Learning 12. Other Books You May Enjoy

To get the most out of this book

We recommend that you read the first chapter to make sure that you are up to speed with the basic concepts of Xamarin in general. After that, you could pretty much pick any chapter you would like to learn more about. Each chapter is standalone but the chapters are ordered by complexity; the further you are into the book, the more complex the app will be.

The apps are adapted for real-world use but some parts are left out, such as proper error handling and analytics, since they are out of the scope of the book. You should, however, get a good grasp of the building blocks of how to create an app.

Having said that, it does help if you have been a C# and .NET developer for a while, since many of the concepts are not really app-specific but are good practice in general, such as Model-View-ViewModel and Inversion of Control.

But, most of all, it's a book you can use to kick-start your Xamarin.Forms development learning curve by focusing on what chapters interest you the most.

Software/Hardware covered in the book

OS Requirements

Visual Studio Community Edition. A computer capable of running Windows 10 or later for UWP and Android. A mac that is capable of running macOS Mojave 10.14 to use the iOS simulator

Windows 10 or later, macOS Sierra 10.12 or later

Xcode. A mac that is capable of running macOS Sierra 10.14

macOS Mojave 10.14

 

If you are using the digital version of this book, we advise you to type the code yourself or access the code via the GitHub repository (link available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.

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