Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
Xamarin.Forms Projects

You're reading from   Xamarin.Forms Projects Build multiplatform mobile apps and a game from scratch using C# and Visual Studio 2019

Arrow left icon
Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781839210051
Length 504 pages
Edition 2nd Edition
Languages
Arrow right icon
Authors (2):
Arrow left icon
 Hindrikes Hindrikes
Author Profile Icon Hindrikes
Hindrikes
 Karlsson Karlsson
Author Profile Icon Karlsson
Karlsson
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Xamarin 2. Building Our First Xamarin.Forms App FREE CHAPTER 3. Building a News App Using Xamarin.Forms Shell 4. A Matchmaking App with a Rich UX Using Animations 5. Building a Photo Gallery App Using CollectionView and CarouselView 6. Building a Location Tracking App Using GPS and Maps 7. Building a Weather App for Multiple Form Factors 8. Setting Up a Backend for a Chat App Using Azure Services 9. Building a Real-Time Chat Application 10. Creating an Augmented Reality Game 11. Hot Dog or Not Hot Dog Using Machine Learning 12. Other Books You May Enjoy

Determining the screen size

To be able to calculate a percentage of how far the user has dragged the image, we need to know the size of the control. This is not determined until the control is laid out by Xamarin.Forms.

We will override the OnSizeAllocated() method and add a _screenWidth field in the class to keep track of the current width of the window, by following these few steps:

  1. Open SwiperControl.xaml.cs.
  2. Add the following code to the file, putting the field at the beginning of the class and the OnSizeAllocated() method below the constructor:
private double _screenWidth = -1;

protected override void OnSizeAllocated(double width, double height)
{
base.OnSizeAllocated(width, height);

if (Application.Current.MainPage == null)
{
return;
}

_screenWidth = Application.Current.MainPage.Width;
}

The _screenWidth field is used to store the width as soon as we have resolved it. We do this by overriding the OnSizeAllocated() method that is called by...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at £13.99/month. Cancel anytime
Visually different images