Setting the mood
Establishing the correct mood and setting is the first step in crafting a zombie-themed movie. Fear, dread, and isolation are a few tools used to establish fear in the audience, which is a good reason to use these tools in our scene.
We'll start by creating a new skybox. This skybox will be used to establish a sense of dread and foreboding in our game. With a darkened sky, the approaching zombies will appear out of the gloom adding to the fear and isolation of the scene:
- Create a new material and rename it
Dark Sky
. Change the shader in theInspector
toShader
:Skybox/Cubemap
. The shader setting is the first option in theInspector
as shown in Figure 6.3:

Figure 6.3: Setting the Shader for the new material
- Set the
Tint Color
to Black or near Black. Try using#0B0B0B00
as a starting point. - Select the
Lighting
tab to expose the environmental settings. Set theSkybox Material
to the newDark Sky
material. - Scroll down to
Mixed Lighting
and uncheckBaked Global Illumination
. - Scroll...