Building an executable
Creating an executable does not require any special settings. The process is similar to creating any other standalone application:
- Select
Build Settings
from theFile
menu. - Confirm that
ShootingRange
is in the Scenes in Build box. If it is not, simply click theAdd Open Scene
button. - Set the
Platform
to PC, Mac, Linux Standalone. - Click the
Build
button. A dialog will ask where to save your application. It is standard practice to create aBuilds
folder at the top level of theProject
directory. Do so now, or save the application to another location. - Once the application is complete, quit Unity and launch the application.