Chapter 10. Working with External Resource Files and Devices
In this chapter, we will cover:
Loading external resource files – using Unity Default Resources
Loading external resource files – by downloading files from the Internet
Loading external resource files – by manually storing files in the Unity Resources folder
Saving and loading player data – using static properties
Saving and loading player data – using PlayerPrefs
Saving screenshots from the game
Setting up a leaderboard using PHP/MySQL
Loading game data from a text file map
Managing Unity project code using Git version control and GitHub hosting
Publishing for multiple devices via Unity Cloud