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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (20) Chapters Close

Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Creating an in-game surveillance camera


Although using a second viewport can be useful in many situations, there will be times when you need to output the image rendered from a camera to a texture at runtime. To illustrate this point, in this recipe, we will make use of Render Texture to create an in-game surveillance camera that transmits its video to a monitor.

In-game surveillance cameras

Getting ready

For this recipe, we have prepared the BasicScene Unity package, containing a scene named BasicScene, and also two FBX 3D models for the monitor and camera objects. The package is in the 1362_05_codes folder, and the 3D models are in the 1362_05_06 folder.

How to do it...

To create a picture-in-picture display, just follow these steps:

  1. Import the BasicScene package and the monitor and camera models into your Unity Project.

  2. From the Project view, open the BasicScene level. This is a basic scene featuring an animated character and some extra geometry.

  3. From the Project view, place the monitor and camera...

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