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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (20) Chapters Close

Unity 5.x Cookbook
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Displaying multiple pickups of different objects as a list of text via a dynamic List<> of PickUp objects


When working with different kinds of pickups, one approach is to use a C# List to maintain a flexible-length data structure of the items currently in the inventory. In this recipe, we will show you how, each time an item is picked up, a new object is added to such a List collection. An iteration through the List is how the text display of items is generated each time the inventory changes. We introduce a very simple PickUp script class, demonstrating how information about a pickup can be stored in a scripted component, extracted upon collision, and stored in our List.

Getting ready

This recipe assumes that you are starting with the project Simple2Dgame_SpaceGirl setup from the first recipe in this chapter. The font you need can be found in the 1362_02_02 folder.

How to do it...

To display inventory total text for multiple pickups of different object types, follow these steps:

  1. Start...

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