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Swift High Performance
Swift High Performance

Swift High Performance: Leverage Swift and enhance your code to take your applications to the next level

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Swift High Performance

Chapter 2. Making a Good Application Architecture in Swift

Swift is a high-performance programming language, as you learned in the previous chapter. You also learned that writing good code is even more important than making it high-performance code. In this chapter, we will put the all-powerful features of Swift together and create an application. We will do this by covering the following topics:

  • Writing clean code

  • Immutability

  • Value types and immutability

  • Representing the state with classes

  • Representing the absence of values with optionals

  • Functional programming

  • Generics

Making a Swift application


The first step in creating a good application architecture is to create the application itself. We will be creating an iOS journal application used to make daily notes. We are not going to cover any iOS-specific topics, so you can use the same code and create OS X applications as well.

Go ahead! Open Xcode and create a new iOS single-view project application. Now, we are ready for coding.

First, let's create a Person type, for the owner of the journal, and a journal entry type. We will use the Class type to create both Person and JournalEntry. Both classes are very simple—just a bunch of properties and an initializer:

class Person {
  var firstName: String
  var lastName: String

  init (firstName: String, lastName: String) {
    self.firstName = firstName
    self.lastName = lastName
  }
 }

class JournalEntry {
  var title: String
  var text: String
  var date: NSDate
  
  init (title: String, text: String) {
    self.title = title
    self.text = text
    date...

The differences between variables and constants


Probably, the most often used feature in all programming languages is creating and storing a value. We create local variables in functions and declare them in classes and other data structures; that's why it's very important to do it properly.

In Swift, there are two ways of creating and storing a value, as follows:

  • Making it a variable:

    var name = "Sara"
  • Making it a constant:

    let name = "Sara"

The difference between variables and constants is that a constant value can be assigned only once and can't be changed after that. A variable value, on the other hand, can be changed anytime. Here's an example:

var name = "Sam"
name = "Jon"

let lastName = "Peterson"
lastName = "Jakson" //Error, can't change constant after assigning

Tip

The golden rule is to always declare your type as a constant (the let keyword in the previous example) first. Change it to a variable (the var keyword) only if you need it afterwards.

There are some exceptions when you can't declare...

Immutability


In the previous section, you learned how important it is to use immutable constants. There are more immutable types in Swift, and you should take advantage of them and use them. The advantages of immutability are as follows:

  • It removes a bunch of issues related to unintentional value changes

  • It is a safe multithreading access

  • It makes reasoning about code easier

  • There is an improvement in performance

By making types immutable, you add an extra level of security. You deny access to mutating an instance. In our journal app, it's not possible to change a person's name after an instance has been created. If, by accident, someone decides to assign a new value to the person's firstName, the compiler will show an error:

var person = Person(firstName: "Jon", lastName: "Bosh")
p.firstName = "Sam" // Error

However, there are situations when we need to update a variable. An example could be an array; suppose you need to add a new item to it. In our example, maybe the person wants to change a...

Value types and immutability


There are two different data types in Swift:

  • Reference types

  • Value types

Let's take a look at these.

Reference types

A class is a reference type. When you create an instance of a reference type and assign it to a variable or constant, you are not only assigning a value but also a reference that points to the value, which is located somewhere else (actually it is located in the heap memory). When you pass that reference to other functions and assign it to other variables, you are creating multiple references that point to the same data. If one of those variables changes the data, that change will reflect in all other variables as well. Here's an example that shows this:

let person = Person(firstName: "Sam", lastName: "Jakson")
let a = person, b = person, c = person

The following diagram shows what the memory for this code would look like:

All four constants would refer to the same object. The danger in this architecture is that if one of those constants updates a piece...

Representing the absence of values with optionals


Let's go back to the past and see how the absence of a value is represented in Objective-C, as an example. There isn't a standard solution for representing the absence of a value for both reference and simple value types. There are two different ways:

  • nil

  • 0, -1, INT_MAX, NSNotFound, and so on

For reference types, Objective-C uses the nil value to represent that a variable doesn't have a value. It points to nowhere.

For value types, there is no such value as nil and it is not possible to assign nil to an integer variable. To do that, Objective-C (and not only Objective-C but also C, Java, and many other languages) uses a few special values that are unlikely to be the result of a particular operation. For example, the indexOfObject method of NSArray would return NSNotFound.

Note

NSNotFound is just a constant and its value is equal to NSIntegerMax, whose value, in turn, is 2147483647.

Swift uses an optional to represent the absence of a value in...

Functional programming


In the functional programming paradigm, a function has a type and it is treated in the same way as other types, such as Int, String, and Class. The function can be assigned to a variable, passed as an argument to another function, and returned from a function as a result type. The main goal is to split the code into small, standalone functions. The perfect function has no side effects and operates only with arguments that were passed to it.

In the functional programming style, you describe what you want to do and not how you want to do it.

Functional programming is great for data transformation and data manipulation. This is because you are able to split code into smaller parts. You can often reuse some routine boilerplate code.

Function types

Every function has a type. The type of a function consists of its parameter type and return type. Now, we will create a few functions with different types and perform some operations:

func hello() {
    print("Hello")
}

func add...

Generics


Generics are a way of writing generic, reusable code without specifying a type. You can write a generic function that may not be limited to one type. It's possible to create generic functions as well as generic types that add type restrictions. You have used generic types in this book even without noticing it.

The main idea behind generics is that instead of specifying a type, you use a generic type placeholder. Generics are a great tool for removing code duplication and making code reusable.

The first step is to identify the code that can be generic. The best way to do this is by asking, "Is this functionality limited only to this type or not?" If you realize that it is not, you should consider making it generic.

Tip

Make functions generic only if you need to do so and if you are going to use them with different types. Making them generic could have a slightly negative impact on performance.

Let's create our first simple generic function. Our printMe function can work only with integers...

Safety


Swift is designed for safety. It eliminates many issues of compile time. Here is a list of things that Swift handles for you:

  • Type safety: Swift is very strongly typed language. If a function has the Int parameter, you must pass Int as an argument when you call it. This rule also applies to operators. Swift doesn't allow use of the wrong type:

    func increase(x: Int) -> Int {
      return x + 1
    }
    
    let x = 10
    let percent = 0.3
    let name = "Sara"
    
    x + name //Error, can't apply + operator for Int and String
    x * percent //Error, can't apply * to Int and Double
    Double(x) * percent // 3
    
    increase(x) // 11
    increase(percent) // Wrong type
    increase(name) // Wrong type
  • Variables must always be initialized before use: Accessing non-initialized memory is a dangerous operation. Swift handles this problem in a very nice and safe way. It doesn't compile when you try to do that:

    var y: Int
    //y + 10 //Error, variable 'y' used before being initialized
    y = 1
    y + 10

    Constant values can't be changed after they...

Summary


In this chapter, we covered some of the most important and powerful features of Swift. Now you should be confident to use them. Also, this chapter gave you some advice on how to use these features and create solid applications.

In the next chapter, you will learn different debugging techniques that will help identify slow code. As you have already learned, it's very important to identify what causes performance issues before doing any optimization.

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Key benefits

  • • Build solid, high performance applications in Swift
  • • Increase your efficiency by getting to grips with concurrency and parallel programming
  • • Use Swift to design performance-oriented solutions

Description

Swift is one of the most popular and powerful programming languages for building iOS and Mac OS applications, and continues to evolve with new features and capabilities. Swift is considered a replacement to Objective-C and has performance advantages over Objective-C and Python. Swift adopts safe programming patterns and adds modern features to make programming easier, more flexible, and more fun. Develop Swift and discover best practices that allow you to build solid applications and optimize their performance. First, a few of performance characteristics of Swift will be explained. You will implement new tools available in Swift, including Playgrounds and REPL. These will improve your code efficiency, enable you to analyse Swift code, and enhance performance. Next, the importance of building solid applications using multithreading concurrency and multi-core device architecture is covered, before moving on to best practices and techniques that you should utilize when building high performance applications, such as concurrency and lazy-loading. Finally, you will explore the underlying structure of Swift further, and learn how to disassemble and compile Swift code.

Who is this book for?

This book is aimed at experienced Swift developers wanting to optimize their programs on Apple platforms to optimize application performance.

What you will learn

  • Build solid, stable, and reliable applications using Swift
  • Use REPL and Pl to manage and configure relational databases
  • Explore Swift s features including its static type system, value objects, and functional programming
  • Design reusable code for high performance in Swift
  • Use to Xcode LLBD and REPL to debug commands
  • Avoid sharing resources by using concurrency and parallel programming
  • Understand the lazy loading pattern, lazy sequences, and lazy evolution.
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Table of Contents

8 Chapters
Exploring Swift's Power and Performance Chevron down icon Chevron up icon
Making a Good Application Architecture in Swift Chevron down icon Chevron up icon
Testing and Identifying Slow Code with the Swift Toolkit Chevron down icon Chevron up icon
Improving Code Performance Chevron down icon Chevron up icon
Choosing the Correct Data Structure Chevron down icon Chevron up icon
Architecting Applications for High Performance Chevron down icon Chevron up icon
The Importance of Being Lazy Chevron down icon Chevron up icon
Discovering All the Underlying Swift Power Chevron down icon Chevron up icon

Customer reviews

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5 star 37.5%
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1 star 12.5%
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Gabriel Aguilera Sep 05, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
lots of tips for intermediate Swift programmers. This is my second Swift Language book after the excellent "Swift Programming" by Big Nerd Ranch.
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Michael Roth Dec 04, 2015
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Very helpful book. Filled in the gaps to swift ideals that are only glossed over in other books. You do need some exposure to swift to get the most from it, but still a good reference for beginners as well as seasoned swift converts.
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Larry Ball Jan 02, 2016
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This book does a good job of covering the concepts that affect application performance. These concepts could be applied to other programming languages as well. Coverage of the Swift Toolkit is invaluable. This is a must have book if you want to take your coding from beginning or intermediate to advanced. Even advanced programmers would find it valuable as a reference.
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AD Feb 01, 2016
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I was looking for a heavyweight Swift book as I felt the other books either covered the same ground or otherwise seemed to be the same as Apple's own documentation; and having built apps with Objective C I didn't want a book that covered Xcode, making views, etc; I feel that this book is the heavyweight Swift book I was looking for.The book is quite portable and isn't a big chunky book. I would say it is designed for more middleweight developers who want to learn Swift but also want to cover more aggressive/heavy topics.Although starting on simple concepts, the book wastes no time getting to subjects and ideas that are, for me at least, a bit heavyweight (as I am new to Swift).It covers boosting Swift performance, best practices, mixing Objective C and Swift and other concepts.Some subjects are glossed over, but on the whole I like the book and will continue to read it and re-read it.There are some spelling errors; and there is one or two examples where an example has you confused until you turn the page where it details it further.
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Scott Steinman Jan 18, 2016
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The intent of the book is to provide its readers with ways to make their code more “Swift-like” (for example, more functional in its style) and more efficient. There are almost no books that do so at this point in Swift’s development. In fact, most Swift books are at the introductory level. “Functional Programming in Swift” by Chris Eidhof, Florian Kugler and Wouter Swierstra covers more advanced features, but it is written with a background in mathematics in mind, as are many books on functional programming. Likewise, “Advanced Swift” by Chris Eidhof and Airspeed Velocity, as its name implies, is at a more advanced level. Each of these books is valuable, but SwiftHigh Performance fills a gap by attempting to cover advanced features while remaining more approachable for the beginning to intermediate programmer.One flaw in the book is that in the first two chapters on Swift’s power and how to create a proper Swift app architecture, a lot of material is covered in very terse manner, with no discussion of how they impact performance — which is the purpose of the book. Worse yet, Swift’s features are simply listed and concepts mentioned without explanation in most cases. A prime example of this is the coverage of Swift’s functional language and standard library features in Chapter 2. All of this can be learned more easily and in more detail in Apple’s Swift book. In my opinion, this makes these first two chapters completely disposable. It is not until Chapter 3 (after one third of the book) thatperformance issues in Swift are first covered.Some of the source code exhibits minor glitches with the latest version of Swift on Xcode 7.2 that are not fixed by automatic conversion to the latest Swift syntax. These are inconveniences rather than show-stopping bugs. For example, the Set.swift file in the Data Structures project calls advance(), not advanceBy(). More puzzling is that numerous empty print() calls are left throughout the code. Why use print if no message is to be displayed?There are several grammatical, syntax and spelling mistakes that bypassed the editors. I won’t mention them all, but three can be found almost immediately: (1) In the sample program demonstrating tuples in Chapter 1, a string of “not fount” is used twice. (2) Computer scientist Donald Knuth’s name is misspelled. (3) An “@IBOutles” is mentioned in Chapter 2. These errors could have been easily corrected by an editor or reviews prior to publication, but I’ve also noted the same problem of a large number of spelling and grammatical errors — including very awkward sentence syntax that made reading difficult — in another recent Packt book. The publisher needs to devote more time and effort in polishing the released books.Despite these shortcomings, I still recommend buying this book. It is in Chapters 3-7 where this book truly shines, starting with a discussion of running the REPL within Xcode, which I would not have thought of on my own. It covers ways of improving the performance of swift code, with some sample code’s generated assembly code and performance displayed. A lot of valuable information is contained in these chapters that makes reading “Swift High Performance” worthwhile.Specific Comments:Chapter 1- Exploring Swift’s Power and Performance-Chapter 1 is simply an overview of the features of Swift. Most of these features are given only a cursory mention. This chapter is therefore not really necessary, as readers of the book would be people who are already programming in Swift and want to improve the quality of their code. This chapter could have been almost entirely omitted, with perhaps a few points merged into the following chapters.In the Clean Code Summary, the sample program should be finding people in the array of Persons who below the age of 18, then lower-case their names. In fact, the program finds people below the age of 18, then lower-cases the names of everybody in the original array, not just those below age 18. This is true of both the Swift and Objective- C versions of the code.Terms are presented without defining them. For example, in the discussion on functional programming, the term “first class function” is mentioned but not described. In the Generic Purpose section, the function minimum is made generic, but reason for the need to make the generic conform to the Comparable protocol is not mentioned.The section on Objective-C interoperability should have expanded slightly on its coverage of upcasting and downcasting, and why there are differences between them. Specifically, it is first stated that casting is usually an unsafe operation, yet the sample code suggests that is it only downcasting that is unsafe. In addition, which Objective-C types have toll-free bridging that removes the need to typecast?The coverage of optionals as a way to avoid the Pyramid of Doom problem should be combined with the coverage of optionals in Chapter 2.Chapter 2- Making a Good Application Architecture in Swift-In the beginning of the section on functional programming, it’s stated that a function should only operate with arguments passed to it. Perhaps this should be rephrased to state that it should operate only on arguments passed to it and not class properties or global variables.It’s stated that functional programming describes what you want to do and not how you want to do it, but this statement is not explained. I realize that this is not a book on functional programming, but if a concept is mentioned, it should also be explained. This is a general problem throughout this chapter.Chapter 3- Testing and Identifying Slow Code with the Swift Toolkit-The coverage of REPL is only two pages. While this is probably adequate for Apple programmers, who will more likely use the playground instead, a future edition of the book might need to cover it in more depth because the open-source version of Swift for Linux does not include playgrounds. A good resource for using playgrounds is Erica Sadun’s book “Playground Secrets and Power Tips”. Likewise, a complete reference on creating interactive documentation for playgrounds is Erica Sadun’s “Swift Documentation Markup: an Illustrated Tour”.In the discussion of the LLDB debugger, it’s stated that “because we made an iOS app”, a breakpoint will be made in the didFinishLaunchingWithOptions method. I could not find where this iOS app is discussed.The coverage of running the REPL within Xcode, and doing performance logging with console logs is very good.One section that I fould a bit puzzling is the section comparing the performance of variables (declared with var) versus constants (declared with let), It looks like the code using variables and the code using constants perform the same! Average time for constants = 12.681316, and for variables = 12.681316. I assume this was a cut-and-paste error by the author.Chapter 4- Improving Code Performance-The section on functions and methods is very useful. It directly compares the speed of function calls at different scopes in the program, such as calling global functions, static methods, final methods and instance methods.The section on removing print logs has some excellent tips, as does the coverage of using the final keyword for functions.The direct comparison of generated assembly code for value objects (structs in this case) and reference objects (classes) clearly demonstrates the ability of Clang to optimize code for value objects.Chapter 5- Choosing the Correct Data Structure-The Collection Memory Allocation section starts by mentioning performance optimization of collections “when you instance and instance of it”. That should probably say “instantiate” instead.Chapter 6- Architecting Applications for High Performance-This chapter discusses concurrency by initially stating the duties of the main thread. It might help some readers if thread was defined and discussed first.The Threads section shows sample code calling the NSThread.detachNewThreadSelector method, but the method is not really discussedaside from stating that it can create a new thread. What are the advantages or disadvantages of using it versus using another way to create a new thread?In the first paragraph of Designing Asynchronous Code, it’s stated that the technique just taught will “get more function style Input -> Output functions style”. I assume the author means that the code’s style adheres to a functional programming style better.Chapter 7- The Importance of Being Lazy-Very nice coverage of lazy loading and lazy sequences and collections.Chapter 8- Discovering All the Underlying Swift Power-This chapter mentions many tools, but really offers little insight into how to use them to analyze core or to find performance bottlenecks or improper memory usage.In the coverage of the Hopper Disassembler, it’s stated that we’ll compare optimized and unoptimized code, but I could not find the results of the compilation. Where is the code compared? This appears to be missing.
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On the off chance your printed book arrives damaged, with book material defect, contact our Customer Relation Team on [email protected] within 14 days of receipt of the book with appropriate evidence of damage and we will work with you to secure a replacement copy, if necessary. Please note that each printed book you order from us is individually made by Packt's professional book-printing partner which is on a print-on-demand basis.

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Currently, no tax is charged on the purchase of any print book (subject to change based on the laws and regulations). A localized VAT fee is charged only to our European and UK customers on eBooks, Video and subscriptions that they buy. GST is charged to Indian customers for eBooks and video purchases.

What payment methods can I use? Chevron down icon Chevron up icon

You can pay with the following card types:

  1. Visa Debit
  2. Visa Credit
  3. MasterCard
  4. PayPal
What is the delivery time and cost of print books? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela