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Scala Design Patterns

You're reading from   Scala Design Patterns Write efficient, clean, and reusable code with Scala

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785882500
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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 Nikolov Nikolov
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Nikolov
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Table of Contents (20) Chapters Close

Scala Design Patterns
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
1. The Design Patterns Out There and Setting Up Your Environment FREE CHAPTER 2. Traits and Mixin Compositions 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part 1 9. Behavioral Design Patterns – Part 2 10. Functional Design Patterns – The Deep Theory 11. Functional Design Patterns – Applying What We Learned 12. Real-Life Applications Index

Abstraction and vocabulary


A big part of programming is abstraction. We find common functionality, laws, and behavior and encapsulate them into classes, interfaces, functions, and so on, which are abstract and allow code reuse. Then, we refer to them and reuse them to minimize code duplication and the possibility of errors. Some of these abstractions are more common than others and are observed in different projects and used by more people. These abstractions lead to the creation of a common vocabulary, which additionally helps in communication and understanding. Everybody knows certain data structures such as trees and hash maps, and so there is no need to get into detail about them because their behavior and requirements are well known. Similarly, when someone gains enough experience in design patterns, they can see them and easily apply the patterns to the problems they are trying to tackle.

In this chapter, we will try to look at monoids, monads, and functors from a point of view, which...

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