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Scala Design Patterns

You're reading from   Scala Design Patterns Write efficient, clean, and reusable code with Scala

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785882500
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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 Nikolov Nikolov
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Nikolov
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Table of Contents (20) Chapters Close

Scala Design Patterns
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
1. The Design Patterns Out There and Setting Up Your Environment FREE CHAPTER 2. Traits and Mixin Compositions 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part 1 9. Behavioral Design Patterns – Part 2 10. Functional Design Patterns – The Deep Theory 11. Functional Design Patterns – Applying What We Learned 12. Real-Life Applications Index

Summary


In this chapter, we looked into aspect-oriented programming in Scala. We now know how to separate code that normally wouldn't be possible to move into modules. This will lead to avoiding code duplication and make our programs nice with different specialized modules.

We also showed how to create reusable components using techniques we covered in the previous chapters of this book. Components provide interfaces and have specific requirements, which could be easily satisfied using the richness of Scala. They are really relevant to design patterns because they have the same purpose—to make the code better, avoid repetition, and be able to easily test it.

In the following chapters of this book, we will start looking at some concrete design patterns with their useful features and use cases. We will start with creational design patterns as they are defined by the GoF, but of course, from the Scala point of view.

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