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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (22) Chapters Close

Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
1. Preparing for a Big Project FREE CHAPTER 2. Setting Up Your Warrior 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Chapter 9. Implementing the Game UI

A game without UI is something that cannot be made. Sometimes while playing a game, you can find there is no UI within the game while the gameplay is running. But even with those types of game, you must find a UI somewhere, at least in the game menus.

The game UI could be something simple, starting from a simple text on the screen HUD, or might be something more complex, such as 3D UI elements, or even a map as with FogOfWar.

The main functionality of the UI usually is not as a gameplay element, but it is a game play helper and a method for instant feedback. UI, as a helper, might be a map or a piece of text describing missions to the player, stating exactly what he/she should do or where to go.

However, it is mostly used as a feedback method, to tell the player about their current status, current health, damage, and what the player has earned, and what's been lost. A good player will always keep an eye on the entire game HUD, so as to learn on a regular...

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