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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (22) Chapters Close

Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
1. Preparing for a Big Project FREE CHAPTER 2. Setting Up Your Warrior 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Summary


Now, you have something you can show to your friends as a game. While it is not a complete game, you have a great character controller that was made from the ground up and an awesome level, where the player can navigate and your friends can test what you have achieved so far. But still, what do you have to show for it?

Well, you have learned some tips about level design, which probably gave you the chance to make a better design than what you had in mind, and you learned how to place assets to construct a level. You also learned how to put the player within the level to start navigating through it. We also learned all the rules, tips, and tricks of the Player Start actors, and how to use them in different ways.

If we talk about how polished your level is looking, well, simply and easily you have added water surface that made the level look gorgeous.

Adding the navigation mesh was a tricky step that will make our process faster later. You learned how to add navigation volumes, how to...

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