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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Dr. Ashley Godbold Dr. Ashley Godbold
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Dr. Ashley Godbold
 Jackson Jackson
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Table of Contents (20) Chapters Close

Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Summary


What a marathon! This certainly has been the heaviest chapter so far, but there were a lot of advanced techniques to cover, and to do them justice, they needed a lot of explanation. Building a conversation system for any game needs a lot of planning to ensure you get the features you need for your game.

The lessons you learned in this chapter will set you in good stead for the future features.

We covered the ways to communicate between the GameObjects using events, delegates, and messaging solutions. We also covered working with background tasks and coroutines, serialization and scriptable objects, and constructing our own conversation system.

In the next chapter, we will set up a world map that will allow the player to go places other than the town in which she starts out.

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