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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Dr. Ashley Godbold Dr. Ashley Godbold
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Dr. Ashley Godbold
 Jackson Jackson
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Table of Contents (20) Chapters Close

Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Summary


We have certainly covered a lot in this chapter simply because you were setting up the main structure of the game and covering the basics of importing sprites. We will use both of these features extensively throughout the text.

Until now, we have covered the following topics:

  • The basics of game design and structure

  • Creating new projects and scenes

  • An overview of all the main sprite components (Sprite/Sprite Renderer)

  • Importing new sprites

  • Carving up individual sprites from Sprite Sheets

  • Adding sprites to your game

  • Basic character movement with arrow keys

Now that we have our character in our game, we can make her movement much more natural by adding animation and adjusting her code accordingly. We will add her animation in the next chapter.

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