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Mastering macOS Programming

You're reading from   Mastering macOS Programming Hands-on guide to macOS Sierra Application Development

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781786461698
Length 626 pages
Edition 1st Edition
Languages
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Authors (2):
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Gregory Casamento Gregory Casamento
Author Profile Icon Gregory Casamento
Gregory Casamento
Stuart Grimshaw Stuart Grimshaw
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Stuart Grimshaw
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Table of Contents (28) Chapters Close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
1. Hello macOS FREE CHAPTER 2. Basic Swift 3. Checking Out the Power of Xcode 4. MVC and Other Design Patterns 5. Advanced Swift 6. Cocoa Frameworks - The Backbone of Your Apps 7. Creating Views Programmatically 8. Strings and Text 9. Getting More from Interface Builder 10. Drawing on the Strength of Core Graphics 11. Core Animation 12. Handling Errors Gracefully 13. Persistent Storage 14. The Benefits of Core Data 15. Connect to the World - Networking 16. Concurrency and Asynchronous Programming 17. Understanding Xcodes Debugging Tools 18. LLDB and the Command Line 19. Deploying Third - Party Code 20. Wrapping It Up

Chapter 10. Drawing on the Strength of Core Graphics

Stop me if you've heard this before, but a picture is worth a thousand lines of text.

And sometimes, a few lines of text can be the source of a great picture. It could be a sleek and minimalist icon; it might be the subtly textured border of a UI control; it might even be a dynamically rendered background texture that changes slightly from one window to the next. There really is no end to the opportunities we have to model the appearance of our software's user interface in almost any fashion we choose.

Everyone loves drawing. Except those who, like me, are absolutely rubbish with a pencil. Which makes it all the more encouraging to experience how engaging a UI can look with the application of a few coding skills rather than a paintbrush and canvas (or Photoshop and a graphics tablet).

With Core Graphics, we can reach into the macOS draw routines, gaining a deep level of control over the user interface. We can draw our own buttons, create...

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