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Mastering macOS Programming

You're reading from   Mastering macOS Programming Hands-on guide to macOS Sierra Application Development

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781786461698
Length 626 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Gregory Casamento Gregory Casamento
Author Profile Icon Gregory Casamento
Gregory Casamento
Stuart Grimshaw Stuart Grimshaw
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Stuart Grimshaw
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Table of Contents (28) Chapters Close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
1. Hello macOS FREE CHAPTER 2. Basic Swift 3. Checking Out the Power of Xcode 4. MVC and Other Design Patterns 5. Advanced Swift 6. Cocoa Frameworks - The Backbone of Your Apps 7. Creating Views Programmatically 8. Strings and Text 9. Getting More from Interface Builder 10. Drawing on the Strength of Core Graphics 11. Core Animation 12. Handling Errors Gracefully 13. Persistent Storage 14. The Benefits of Core Data 15. Connect to the World - Networking 16. Concurrency and Asynchronous Programming 17. Understanding Xcodes Debugging Tools 18. LLDB and the Command Line 19. Deploying Third - Party Code 20. Wrapping It Up

Why build configs are so cool


Build configurations are at the heart of Xcode's organizational apparatus. All of those hundreds of files that make up a project would be nothing without a clever set of files somewhere that know how to stitch it all together. But of course, we say building, rather than stitching. Stitch configurations sounded pretty good to me, but never caught on.

There are many changes that may be desirable according to the circumstances for which an app is being compiled. In this chapter, we're going to imagine the client has asked for two different versions of an app; one might be used to access a staging server to obtain dynamic data, while the other would use the client's actual production server (the one that nobody is going to want to perform experiments on because it's being used by a million users a day).

These two versions will need to reside side by side on a single machine, so they will also need different bundle IDs.

Build configurations allow us to make adjustments...

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