Summary
In this chapter, we saw how to import an FBX model, import the animations, and set names for the individual animations. We created an Animation Controller and transitions between animations. Once the animations controller had been created, we then controlled the animation using the code.
We also created player controls, created a very basic AI, and controlled the AI behavior with a pattern which we randomized to avoid pattern repetition.
Now that we have a basic skeleton to work with, we will improve this and add a proper game loop in the next chapter.