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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (15) Chapters Close

Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Adding sound


For adding sounds, the files are included in the Resources folder for this chapter. There are three files in total, of which two are sounds effects and one is a music file. The sounds effects are to be used in the game.

The punch sound is to be played when whether the enemy or the player gets hit. The block sound is to be played when the player or the enemy blocks the attack. The bgMusic file is the background music file that is to be played when any scene loads. Drag the Audio folder into the project.

Now open the MainMenu scene. And drag the bgMusic file into the scene. Take a look at the Inspector pane:

The position of the background music doesn't matter, but if you were using the sound for ambience then make sure that you set the location of the sound source.

The Play On Awake option is checked by default, which is what we want. However, we also want the music to be looped, so make sure to check the Loop checkbox as well.

If you play the scene, you will hear the sound playing...

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