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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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 Sapio Sapio
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Sapio
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Table of Contents (16) Chapters Close

Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

What about all the rest?


What about all the cool menu interfaces, and all the gameplay interface to buy/sell towers that the book promised? Well, don't you think we have learned a lot in this chapter?

In fact, this chapter provided a lot of information about UIs, and I suggest you take your time to get familiar with all the concepts, as well as doing the exercises in the next section. Then, we will come back to implementing all of this when we will build the gameplay in Chapter 5, The Secret Ingredient Is a Dash of Physics.

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