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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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 Sapio Sapio
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Sapio
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Table of Contents (16) Chapters Close

Getting Started with Unity 5.x 2D Game Development
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Summary


In this chapter, we have seen how to use Prefabs to quickly replicate and clone game objects. We also learned how to place 2D objects, order them with the Z-Buffering method, as well as how to set up tags and layers in Unity. Then, we created a couple of scripts, and learned along the way how to code complex behaviors with just a few lines. In fact, we explored how Unity handles scripts, their main functions and attributes, and the general execution order.

However, we will improve the scripts written in this chapter later on in the book, to improve the gameplay. In fact, the goal of this chapter was to get used to scripts, and to write down the main logic. Therefore, improving and tweaking is left for later.

In the next chapter, we will dive into the UI world, and integrate it into our game.

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