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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
 Brito Brito
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Brito
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Table of Contents (16) Chapters Close

Blender 3D Incredible Machines
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Adding materials


The first thing we need to do is to go through and just add some basic materials. This will be similar to what we did with our spacecraft model—don't worry about actually creating the materials right now, just create the material slots and assign them to the appropriate parts of the mesh:

The primary material, of course, will be the truck's paint. We'll use Blender Internal materials to create a stylized paint scheme. First, switch to the internal rendering engine:

Since the introduction of Cycles in Blender 2.5, it has become less common to use Blender Internal for anything. However, there were some interesting features built into the Blender Internal engine. For instance, the materials and texturing system could produce some complex and unique patterns. We'll take advantage of that to create a custom paint job for our truck.

Before we continue with the truck, it might help to create a simple object and play around with some textures. In this case, I'll just use a basic...

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