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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
 Brito Brito
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Brito
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Table of Contents (16) Chapters Close

Blender 3D Incredible Machines
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Building for external applications


Up to this point, all the models we've done have been strictly for Blender use. In other words, we knew that all of the texturing, rendering, and animation would be done completely within the Blender software. However, sometimes you'll want to create 3D models for use in external programs.

For instance, Blender is an excellent tool for creating 3D game models. You can build and texture the model in Blender and then export it to other formats. Let's take a quick look at our export menu to see what options we have:

These are the formats that Blender can directly export to (and there are more that can be activated with add-ons). Additionally, there are other methods (some online) that can be used to convert one model format to another. Many game and simulation platforms also have import functions, allowing you to bring in a model from another format.

When you're talking about export and conversion, it's important to note that not everything carries over from...

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