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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing Pop Quiz Answers Index

Time for action – grouping vertices


Grouping is pretty simple. Once you have selected the vertices, you go to the Properties window, create a group, and assign the vertices to the group:

  1. Select the Object Data button on the Properties window header. It's outlined and has a triangle with vertices and edges, as shown in the following screenshot.

  2. Use the LMB to click on the plus sign in the Vertex Groups subpanel. This creates a vertex group named Group.

  3. Click the LMB over the word Group in the button, and when the background turns black, change the word Group to Eye - R and press Enter.

  4. Now, left-click on Assign to assign the vertices you selected in the previous Time for Action section, to the Eye - R group.

  5. Save the file with a unique name.

What just happened?

You opened up the Object Data panel in the Properties window and created a group to save the information about which vertices are in Suzanne's eye. By saving the group, you won't have to select it again while modeling. For this reason...

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