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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing Pop Quiz Answers Index

Time for action – controlling channel display with the header


Sometimes, you want to be able to see the channels for all the objects when working on one. There is a button that will let you display the F-Curves for all visible objects:

  1. In 3D View, click on Camera with the RMB.

  2. In the Graph Editor header, there is an arrow button that is highlighted in the next screenshot. Click on it with the LMB.

  3. Do it several times and watch Graph Editor and the Channel Selection Panel.

What just happened?

The arrow button toggles between whether only the F-Curves related to the currently-selected objects are displayed or whether the F-Curves for all visible objects are displayed. The ghost next to it allows you to display the F-Curve of objects that are not displayed.

Copying, pasting, and deleting keyframes

In addition to creating and modifying the Bézier curve control points, you can move, copy, paste, and delete them.

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