Chapter 3. Controlling the Lamp, the Camera, and Animating Objects
You have learned how to use the Blender window and the 3D View window. Now, you will use the principles you have learned about animation, and make use of what you know about modifying windows and navigating in 3D View.
In this chapter, we will cover the following topics:
Study how light affects the scene
Practice placing lights in different locations
Change the light's colors
Use multiple lights
Learn about using global and local coordinates
Discuss composing an image with the camera
Move, rotate, and scale the camera
Make keyframes for an animation
Preview your first animation and render it
Use Graph Editor to improve the animation
Learn how to save files and use backup files
This chapter introduces you to using Blender as your own movie studio. We will start with a simple project, and in further chapters, expand on this so you will be comfortable doing animation or just lighting your models to show them off to their best advantage...