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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Authors (2):
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Wajahat Karim Wajahat Karim
Author Profile Icon Wajahat Karim
Wajahat Karim
Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (15) Chapters Close

Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Summary


This chapter was an introduction to the basic concepts of 3D games. We discussed how any Unity project is configured for 3D games and how 3D model files are imported in Unity. We also discussed the materials and textures for the 3D models. In order to focus on our fighting action game, we discussed humanoid models or character models and how they are imported. We then discussed the configuration of an avatar for the humanoid models to use in the animation system. Unity offers two kinds of animation systems; legacy and Mecanim. We discussed brief details about legacy as it has been deprecated in Unity now followed by a more detailed discussion on the Mecanim animation system. We imported a few animations and worked to create a simple animation controller alongside a simple parameter to control the flow of the animations.

In the next chapter, we will continue from the controller and create a detailed animation controller with lots of animations and parameters, which will be used for...

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