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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Instance and Devices 2. Image Presentation FREE CHAPTER 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Resetting fences


Semaphores are automatically reset. But when a fence becomes signaled, it is the application's responsibility to reset the fence back to the un-signaled state.

How to do it...

  1. Store the handle of a created logical device in a variable of type VkDevice named logical_device.

 

  1. Create a vector variable named fences. It should contain elements of type VkFence. In the variable, store the handles of all fences that should be reset.
  2. Call vkResetFences( logical_device, static_cast<uint32_t>(fences.size()), &fences[0] ) and provide the logical_device variable, the number of elements in the fences vector and a pointer to the first element of the fences vector.
  3. Make sure the function succeeded by checking if the value returned by the call was equal to VK_SUCCESS.

How it works...

When we want to know when submitted commands are finished, we use a fence. But we can't provide a fence that was already signaled. We must first reset it, which means that we change its state from signaled...

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