Spawn volume
A random spawn can sound easy to handle; however, you will soon see how hard it can be to achieve a not-so-random result. We have a huge map with static objects and a three-dimensional environment. We want to find a random point at a fixed distance from the object above it in the whole game map that is not in a mesh, or in the middle of the floor, or high in the sky.
Components
Let's proceed step by step. First, create a new Blueprint class by extending an Actor class. Change the default root component to a Box Collision component. This will be the bounds volume that is used to calculate the random point.
No other components are needed for this class. The representation, when placed in the level, is like any other volume; a fully transparent box that can be adjusted to fit any dimension / position / rotation.
Note
When having more than one volume around the level, the line color around the box is sometimes not enough. There is a component called Billboard that can help you to easily...