Chapter 2. Objects and Scale

You may remember building a diorama project for school from a shoebox as a child. We're going to make one today using Unity. Let's assemble our first scene, which is composed of simple geometric objects. Along the way, we'll talk a lot about world scale. In this chapter, we will discuss the following topics:
A short introduction to the Unity 5 3D game engine
Creating a simple diorama in Unity
Making some measuring tools, including a unit cube and a Grid Projector
Using Blender to create a cube with texture maps and import it into Unity