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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
Languages
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Author (1):
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 Finnegan Finnegan
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Finnegan
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Table of Contents (17) Chapters Close

Unity Android Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization Pop Quiz Answers Index

A better way to build to device


Now for the part of the build process that everyone itches to learn. There is a quicker and easier way to have your game built and playing on your Android device. The long and complicated way is still very good to know. Should this shorter method fail, and it will at some point, it is helpful to know the long method so you can debug any errors. Also, the short path is only good for building to a single device. If you have multiple devices and a large project, it will take significantly more time to load them all with the short path.

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