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Unity 5.x By Example

You're reading from   Unity 5.x By Example An example-based practical guide to get you up and running with Unity 5.x

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785888380
Length 402 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
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Alan Thorn
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Table of Contents (15) Chapters Close

Unity 5.x By Example
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. The Coin Collection Game – Part 1 FREE CHAPTER 2. Project A – the Collection Game Continued 3. Project B – the Space Shooter 4. Continuing the Space Shooter 5. Project C – a 2D Adventure 6. Continuing the 2D Adventure 7. Project D – Intelligent Enemies 8. Continuing with Intelligent Enemies Index

Play testing


You've now completed your first game in Unity! It's time to take it for a test run and then finally build it. Testing in Unity firstly consists of pressing play on the toolbar and simply playing your game to see that it works as intended from the perspective of a gamer. In addition to playing, you can also enable debugging mode from the Object Inspector to keep a watchful eye on all public and private variables during runtime, making sure that no variable is assigned an unexpected value. To activate the Debug mode, click on the menu icon at the top right corner of the Object Inspector and, from the context menu that appears, select the Debug option. See Figure 2.32:

Figure 2.32: Activating Debug mode from the Object Inspector

After activating the Debug mode, the appearance of some variables and components in the Object Inspector may change. Typically, you'll get a more detailed and accurate view of your variables, and you'll also be able to see most private variables. See Figure...

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