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Unity 5  Game Optimization

You're reading from   Unity 5 Game Optimization Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884580
Length 296 pages
Edition 1st Edition
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 Dickinson Dickinson
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Dickinson
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Summary


If you've made it this far without skipping ahead, then congratulations are in order. That was a lot of information to absorb for just one component of the Unity Engine, but then it is clearly the most complicated of them all, requiring a matching depth of explanation. Hopefully, you've learned a lot of approaches to help you improve your rendering performance and enough about the rendering pipeline to know how to use them responsibly!

By now we should be used to the idea that, with the exception of algorithm improvements, every performance enhancement we implement will come with some related cost that we must be willing to bear for the sake of removing one bottleneck. We should also be ready to implement multiple techniques until we've squashed them all.

We've just covered a very abstract system in great detail, so let's move things along with an exploration of a more concrete system: Unity's underlying Engine and the C# language. In the next chapter, we will take a look at our Script...

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